Chrome adding support for WebGPU API - Could this make Kinetic "faster" in the future?

It will be interesting to see how WebGPU takes off as it’ll soon-ish start to take over from WebGL.

"… WebGPU has first-class support for performing general computations on the GPU,’ says [the draft document explaining why WebGPU exists] The new API will enable improved graphics in frameworks like Babylon.js and game engines like Unity; will support GPU-accelerated workloads like the ones used for machine learning and AI; and can make it easier for web-based photo and video apps (among others) to use the kind of GPU acceleration that native apps benefit from.

Wonder what it will do for the crypto mining ecosystem? :thinking:

Hmm, I feel like if that makes a noticeable difference then the UI framework they are using is badly made. Kinetic shouldn’t really take much graphical processing, its a pretty standard website UX.

I think something like OnShape would benefit a lot from something like that. Our google earth.

I didn’t mean for the UI framework for the extra compute abilities it offers. Maybe a little UI if AR ever really takes off or even perhaps 3D models of parts imbedded in either via Epicor or customizations.

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Oh true, such as their new CPQ module. Yeah, there could be uses for sure

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GPUs aren’t really made to do any general purpose processing, so unless you can easily
parse out oodles of tiny little pieces it can handle to do stuff in parallel, it’s not gonna help
much.

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I was thinking CPQ modeling type work loads.